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Game Art And Animation Objectives

1) Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practiced and next generation research.

2) Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

3) Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools and platform guidelines.

4) Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry standard software tools, pipelines and platform guidelines.

5) Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engines, tools and other constraints.

6) Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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