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Game Art And Animation Objectives

1) Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practiced and next generation research.

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2) Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

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3) Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools and platform guidelines.

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4) Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry standard software tools, pipelines and platform guidelines.

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5) Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engines, tools and other constraints.

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6) Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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