NateAndert3D
NateAndert3D
Objective 1
Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next-generation research.
Objective 3
Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools
Objective 5
Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects
working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
Objective 2
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
Objective 4
Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing
industry-standard software tools, pipelines and platform guidelines.
Objective 6
Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and
completed projects.
