top of page
fight core destroy re align.png

My SIP

I propose a prototype for a mecha themed 2D fighting game with battle damage mechanics that affect gameplay. This is innovative because it gives a dynamic gameplay loop that changes moves based on damage and forces the player to find different ways to fight. ​

Innovation Claim

Fighting games feature characters from martial arts, anime, superheroes, or popular franchises. Mecha is a popular genre that has yet to be featured in fighting games. It offers unique opportunities for gameplay and a theme that has yet to be utilized. In the game industry overall there is a lack of games focusing on robots and so it is a niche that is underutilized.
image.png

How its being made

For this project I've had a pipeline of starting in Photoshop with a rough sketch, then finishing and animating sprites in Aseprite. For the prototype I've been using Construct 3 and utilizing the event sheet system for the damage mechanic. Currently the damage system is partially functional and able to cycle through 2 damage states. 
image.png
kick_pose_3_streak 2.gif

Target Audience

This game would be targeted towards fighting game, casual gamers, and mecha genre enthusiasts. ​

Gen A, Gen Z, Millenials.

bottom of page