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NateAndert3D
NateAndert3D
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Nate Andert's Portfolio
Here you will find my Game Art and Animation related projects I made at UAT. In the future I'm looking to be an Environment Artist for a game studio.


SCIFI Cinematic GAA320
Made in Unreal engine, 3DS Max and Maya with the sequencer plugin. This was made for my GAA320 Environmental FX and Animation class as my midterm project.


Island Cinematic GAA320
Made in Unreal engine using the built-in landscape, material and foliage painting tools along water systems, added collision, lighting, and turned into a cinematic with the Unreal 5 sequencer. The hands were made and unwrapped using ZBrush. All materials and assets asides from the hands were from the FAB store. This was made for my GAA320 Environmental FX and Animation class as my midterm project.


Unannounced Title
I WAS GRANTED PERMISSION TO SHARE FOR BOARDS OBJECTIVES. CANNOT GO INTO SOME SPECIFICS DUE TO SIGNING AN NDA FOR TONGUENCHEEK PRODUCTIONS. Environment made using 3DS Max, Unity, and Substance Painter.


Unannounced Title Particles
I WAS GRANTED PERMISSION TO SHARE FOR BOARDS OBJECTIVES. CANNOT GO INTO SOME SPECIFICS DUE TO SIGNING AN NDA FOR TONGUENCHEEK PRODUCTIONS. These were particle effects I made for an unannounced title.


Unnanounced Title
I WAS GRANTED PERMISSION TO SHARE FOR BOARDS OBJECTIVES. CANNOT GO INTO SOME SPECIFICS DUE TO SIGNING AN NDA FOR TONGUENCHEEK PRODUCTIONS. 3D asset made for Unnanounced Title.


POOL- LOOP (GMTK Game Jam 2025 Submission)
Worked on 6 person team from TongueNCheekProductions (Ivan Sanchez, Lauren Hesselgesser, Thomas Eyester, Erica Pead, Necolai McIntosh, Nate Andert (me). We made the game in Unity engine and I did mostly textures, particles, and 3D models in 3DS Max. For the textures, Erica, Lauren and I did kiddy doodles with different pencils including graphite and charcoal, turned them into patterns, and I put them in a square aspect ratio to turn them into tileable textures that I applied on the models alongside Tommy. https://itch.io/jam/gmtk-2025/rate/3781753


DS1 Firelink Shrine 3D Environment
Made for my GAA220 Modeling Environments and FX class using 3DS Max and ZBrush. Started making assets, then progressed into walls, plants/foliage, trees, terrain, rock formations, curved surfaces, and ended with a complex centerpiece with mine being a center building.


RE2 Remake Elevator Room+Lounge
This project was made in my GAA220 3D Modeling Environments and FX class as part of my final using 3DS Max. We worked on 2 rooms starting with assets, then moving into walls, floors, transition segments, and any other parts specific to our rooms


Keanu Reaves 3D model
I made this model of Keanu Reaves for my 3D Characters and Vehicles Class at UAT. I started in Maya making the low poly version, and went into ZBrush to make the finished/high poly version. The last couple images show the final low poly version in Maya and an early version in ZBrush.


Peterbilt 362 Model
This Peterbilt 362 model was made for my Character and Vehicles class at UAT using 3DS Max. The model was made using mainly edge modelling methods while small details were either box or spline modelled. The last 2 photos depict the early and near finished versions respectively.


Walk Cycle
This animation was made in my Intro to Game Art and Animation class at UAT using Maya.


Box Push Animation
This project was made for my Intro to Game Art and Animation class at UAT using Maya.


Axel
This animatic was made for my Storyboarding class during my Fall 2023 semester at UAT


King's Inheritance Board Game
This was a board game I made for my Intro to Game Development Midterm. I made the physical board, cards, 3D printed character tokens (not the designs on them), designs for the board and cards. and a logo.
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