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NateAndert3D
NateAndert3D
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Objective 3
Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools


Unnanounced Title
I WAS GRANTED PERMISSION TO SHARE FOR BOARDS OBJECTIVES. CANNOT GO INTO SOME SPECIFICS DUE TO SIGNING AN NDA FOR TONGUENCHEEK PRODUCTIONS. 3D asset made for Unnanounced Title.


Red9 Gun
Red9 3D model I made using 3DS Max, and substance painter.


Shockwave Transformers Vector
Vector art I made of Shockwave based on his Transformers War For Cybertron design.


Unannounced Title
I WAS GRANTED PERMISSION TO SHARE FOR BOARDS OBJECTIVES. CANNOT GO INTO SOME SPECIFICS DUE TO SIGNING AN NDA FOR TONGUENCHEEK PRODUCTIONS. Environment made using 3DS Max, Unity, and Substance Painter.


Motivator Energy Drink Branding
Made for my DMD210 class for my Midterm with a logo inspired by Vergil from Devil May Cry 5.


Mechuit
2D Pixel Art I made of the Miquit meme.


RE2 Remake Elevator Room+Lounge
This project was made in my GAA220 3D Modeling Environments and FX class as part of my final using 3DS Max. We worked on 2 rooms starting with assets, then moving into walls, floors, transition segments, and any other parts specific to our rooms


DS1 Firelink Shrine 3D Environment
Made for my GAA220 Modeling Environments and FX class using 3DS Max and ZBrush. Started making assets, then progressed into walls, plants/foliage, trees, terrain, rock formations, curved surfaces, and ended with a complex centerpiece with mine being a center building.


Peterbilt 362 Model
This Peterbilt 362 model was made for my Character and Vehicles class at UAT using 3DS Max. The model was made using mainly edge modelling methods while small details were either box or spline modelled. The last 2 photos depict the early and near finished versions respectively.


Keanu Reaves 3D model
I made this model of Keanu Reaves for my 3D Characters and Vehicles Class at UAT. I started in Maya making the low poly version, and went into ZBrush to make the finished/high poly version. The last couple images show the final low poly version in Maya and an early version in ZBrush.
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