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Project type

Unreal Engine Environment/Cinematic

Date

July 2025

Made in Unreal engine using the built-in landscape, material and foliage painting tools along water systems, added collision, lighting, and turned into a cinematic with the Unreal 5 sequencer. The hands were made and unwrapped using ZBrush. All materials and assets asides from the hands were from the FAB store. This was made for my GAA320 Environmental FX and Animation class as my midterm project.

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